Simon: I hope so! At Simogo we have few things we are working on, but it’s a little too early to start talking about those. They not only give the game a fresh feeling for people who may have already taken a Year Walk on iOS or Steam, but they also really integrate the GamePad into the gameplay in a way that we think all Wii U owners will appreciate. Rhodri: Definitely the gyro cursor system, and the inclusion of puzzle-specific motion controls. The GamePad becomes the link between the player and the game. So being able to play the game on a console that has one screen for the game and one screen dedicated to those things simultaneously just feels like it was always meant to be that way. ![]() So much inYear Walk is based around the concept of the game world and the real one spilling into each other, with the companion pieces like the encyclopedia and such. Simon: It just feels like the game is coming home. As such, we worked hard to attain pointer-like functionality in the game whilst still benefiting from the second screen, and it has turned out really well. Both Simon and I have a lot of love for the Wii Remote and its pointer, but the GamePad screen is crucial to the way we’ve redesigned Year Walk. Rhodri: One thing we’re especially excited about is the gyro cursor system, which affects the whole game and means players can easily and intuitively point around the screen using the GamePad. On the unique ways will this game utilize the GamePad… Initially it was discussed as merely a direct port but, basically as soon as we began working on it, new ideas started flowing and before long almost every puzzle in the game was being redesigned for the new interface! Late last year the idea to rework Year Walk for Wii U came up and luckily we were available to team up. Inside the box is a knife.Rhodri: Simon and I became friends many years ago, initially over a shared love of Donkey Kong Jungle Beat and Wii Music, and so working together on a project had been discussed many times. The player can restart the game, this time with the password to unlock to a mysterious box. The researcher realizes through a series of spooky events that he has been inextricably tied to Daniel's story and uses a mystical box (which he finds near Daniel's house), to send a message back to Daniel from the future, telling him that he must kill himself in order to save Stina. We learn that Daniel was sentenced to death for the murder of Stina Nilsson. When the player clicks on her body, she begins seeping blood and the credits roll.Īfter Year Walk's first ending, the player gains access to the journals of a modern-day researcher who is looking into the life of Daniel Svensson. The player wanders through the woods and sees the sleeping form of Stina. When Daniel wakes up, the snow has thawed and it is spring. Once Daniel receives the key to the churchyard by solving various puzzles, he makes his way to the Church Grim, who shows him a strange, ethereal world. The Church Grim is the player's final destination. The player must follow it through a dark bunker in order to get the key to the churchyard.Ĭhurch Grim: The spirit of an animal that has been sacrificed at the altar of an ancient church. It has strong associations with death and disease, as well as with greed and hunger. ![]() Night Raven: This undead carrion bird is a little harder to pin down. Myling wish to be reunited with their mothers. However, if you hear one crying for help and ignore it, it will probably kill you. Like the other mythological figures, Myling are not necessarily evil. Myling: The spirit of an infant who was murdered by its mother or caretaker. The player must help the brook horse find the ghosts/spirits of four dead infants ("Myling") so that he can take them to the afterlife. It is sometimes depicted much like the ferryman of greek mythology, carrying the spirits of the dead into the great beyond. The brook horse is not entirely evil, though. The player must follow her voice and use clues from a creepy wooden doll in order to solve her puzzle.īrook Horse: A water-dwelling horse that lures children onto its back and then drowns them. Once they are lost, she will either marry them or kill them. Like a cloud of will-o-the-wisps, she lures men into the woods with her ethereal voice and beauty. The challenges the player must face along the way are embodied in five figures of Swedish folklore: ![]() Many who attempt the Year Walk die in mysterious ways. If the walker is successful, he will see a glimpse of the future. Daniel decides to go on a "year walk," or a traditional Scandinavian vision quest through the woods, culminating in an encounter with the Church Grim. Because of Daniel's low status, Stina will not leave her fiance to be with him. ![]() Stina, the woman he loves, is engaged to another man. Year Walk tells the story of Daniel Svensson, a 19th-century Swedish man who is in an unfortunate situation.
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